The hard surface brush takes some getting used to but it really is a very helpful and powerful tool at your disposal and I recommend using it on your sculpts where needed. The ears still need further refining but this is the basic process used. Some tweaks with a large move tool also helped keep the overall shape. Repeated strokes with the smooth brush also helped keep the edges soft looking and evened out the flat surface areas. Using long strokes, a low Z intensity and a large brush the flat surfaces began to take shape. Now to get the flat surface I wanted for each side the hard polish brush was selected. The middle to lower area of the ears were moved inwards while the bottom end was flared out. Quite a large move brush had to be used to form the large gradient curves you see below. To produce this the basic shape was formed with the move brush, the ends of the ears were widened and the centre parts of the side facing up and reverse side were pushed in. I wanted these to be very smooth and flat as if made from a piece of silicone. This is a very simple and effective way to make an eyelid but later on I will show how to directly sculpt lids to the face with creases for what I find are more natural looking lids.Īs mentioned previously the ears were detached from the head to allow easier deformations. Now by masking the top half of the eyelid (as depicted) the bottom half can be shaped using the move brush without effecting masked areas. This produced roughly what you see below. Anyway as you can see with the image below we have the eyelids in place, they were made by masking an area of the eye subtool and then using the extract function. I’ll mention now that the new technique used to sculpt directly onto the face I find to be faster and yield better results. Later down the line I ended up changing this and sculpting eyelids directly to the face but I will still explain what I have done here encase anyone is curious. This next part shows how I created eyelids but its a method I no longer use any more. With the nose in place bulges around the nose were created using claybuildup to simulate a recessed nose. This helped keep the triangular shape without rounding the edges too much. It was then subdivided with smoothing off once and then with smoothing on. I just scaled it and placed it where I want my nose to be. Next convert it to a polymesh 3D and from here you can sculpt on it, modify the shape further with the scale and move tools or just place it where you want. You can use the other property editors in the initialize menu to further shape your primitive to what you would like. To create one start by creating a cube, going to the initialize menu and changing the number of sides to the amount you want (3 for a triangular prism, 4 for a cube or rectangular prism, 8 for hexagonal prism etc…). The triangular nose you see is a separate subtool created using a primitive shape in ZBrush. The dam standard brush however created too sharp and pinched crevices so these had to be smoothed ever so slightly again to produce what you see below. Using the clay build up brush the folds were raised, these were then smoothed ready for the dam standard brush to accentuate the crevice slightly. Some deepset wrinkles and folds were then sculpted around the procerus to help the expression. These were pretty simple sculpts, the cheek was too flat so the clay brush helped add some fat and muscle to that area. Areas I focused on in the below image are the nose, cheek bone and procerus (the muscle between the eyes). With the teeth and gums mostly done I can carry on with forms of the face. Posted on 10 December, 2013 Updated on 10 December, 2013
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